﻿using UnityEngine;

namespace FrameWork
{
    public class LoginTestWindow: WindowBase
    {
        public override void OnAwake()
        {
            base.OnAwake();
        }

        public override void OnShow()
        {
            base.OnShow();
        }

        public override void OnDestroy()
        {
            base.OnDestroy();
        }
        public void Test1()
        {
            Debug.Log("1");
        }
        public void Test2()
        {
            Debug.Log("2");
        }
    }
}